Games I’ve Made!

You’ve come the right place if you want to see what games I’ve worked on, in order of release! I’ve been going through my game jam era and having a blast with it, working alongside my amazing friends !

Morsel Muncher

With munt propulsion

I pulled some friends in for art and made this for the 3-day Patch Notes v1.0 game jam. It is a mind-melting strategic roguelike where you can funnel enemies, relics and food into your belly dimension and regurgitate them to propel yourself.

Patch Notes V2 was announced at the start of the year, giving us two weeks to improve the game, so expect some crazy updates!

To get your head around the weird design, I recommend reading the instructions on the Itch Page.

You can also check out the code on my GitHub Repo!

Kooky Sharks

This idiot decided to add networking to a cute shark game jam!

Cute little multiplayer shark game I made with friends for Brackeys Game Jam 2025.2. The theme was “Risk it for the Bisket”!

My friends did art, level design and the music while I handled the bulk of the design and coding.

I wanted to challenge myself to make a networked game within the week, risking it for the biscuit as a developer.

You’ll need a friend to play. Both players wager on how many cookies they can eat within the time limit. The player with the biggest wager that succeeds wins the round.

You can check out the GitHub repo too!

Happy Slime Merger

Not all is what it seems.

I made it for the Brackeys Game Jam 2025.1 in a week with some art from my sister.

Feel free to check out the itch.io page for instructions on how to play!

I love my esoteric stratgey roguelikes. In this game, you need to merge slimes to get coins to buy upgrades so you can track the nothing. You complete runs to get permanent unlocks. The theme of the game was “nothing can go wrong”, so I made it so that once you’ve got all of the unlocks, you can do a perfect run without losing a single slime to win the game for good!

Max Mustard

Made with the amazing people I met at Toast Interactive.

I worked at Toast Interactive for three years on Max Mustard. The game underperformed but had fantastic reviews and won a few awards, such as winning Excellence in Mixed Reality. It was a 3rd person platformer in VR.

It was really unfortunate that our studio went under, as it was such an amazing bunch of talented and loving people that I worked alongside. I’ll forever cherish all of the people I worked with at Toast, and have a cute reminder of the team with me at all times in the form of a Tattoo of a dropbear enemy from the game. The developers, administrators and executives are all some of the coolest people I have ever met, and I hope to work alongside some of them in the future.


Toast was my first graduate gig as a game developer, where I mostly worked as a software engineer. I wore the community manager hat for a bit at Toast also.

Looptopus

Galaga but loopy!

Created as part of a team for the GMTK Game Jam 2025 with the theme of looping, where I served as the lead programmer.

  • Lead/Art: Liam3D

  • Creative Lead: Diggon

  • Music: Ninty Music

  • Lead Programmer: Cozi Time

  • Programmer: Limaso

  • Programmer/Design: Sewfews


Fast-paced arcade chaos where you lead a pod of space octopi through an endless onslaught of bad dudes. Loop around enemies with your ink trail to trap and ink them for massive combo chains.

The game is currently blowing up on Newgrounds, with us winning $300 USD for “Best of September”.